2000 AD Prog 2500 Preview: Seven New Stories in One Issue
Reading time: 3 minutes
2000 AD Prog 2500 arrives on 16 September, and it's a 48-page bumper issue. Every strip begins a new story. No mid-arc stories here, so readers who have never bought the weekly before can jump on board.
Judge Dredd opens the issue with The New Future, written by Rob Williams and Arthur Wyatt with art by Henry Flint. The story picks up threads left hanging by 2024's A Better World. Azimuth and Durham Red both return in new serials, Herne & Shuck begins a third series, and Ghosted starts a second book that will also be its last.
Two self-contained stories close out 2000 AD Prog 2500: a Thistlebone prose piece by T.C. Eglington, and an exclusive Silent Hill: Townfall tie-in written by the game's director, Jon McKellan.
- RELEASE DATE: 16th September £4.99
- US RELEASE DATE: 30th September $8.99
- COVER: MIKE PERKINS

In 2000 AD Prog 2500
Judge Dredd: The New Future
Writer: Rob Williams & Arthur Wyatt. Colours: Henry Flint. Letters: Annie Parkhouse.
Mega-City One, 2148 AD. Home to over 300 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Accounts Judge Maitland attempted to lower crime through social programmes, and was shockingly assassinated...

Azimuth: How to Train Your Dagon
Writer: Dan Abnett. Art: Tazio Bettin. Colours: Matt Soffe. Letters: Rob Steen.
Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. A stranger has ridden into town — none other than Ramone Dexter — and revealed that Azimuth is in fact Downlode recrafted by a rogue Artificial Intelligence...

Silent Hill: Townfall - The Dock House
Writer: Jon McKellan. Art: David Roach. Colours: Emily Roach. Letters: Rob Steen.
Douglas, a veteran harbourmaster, has spent decades maintaining St Amelia's dock house. Trapped in a routine surrounded by fog and isolation, Douglas discovers an impossible staircase descending beneath the harbour, forcing him to confront a terrifying reality hidden beneath the surface. Written by lead writer and game director Jon McKellan, this serves as an official narrative companion to the game...

Durham Red: Hungry City
Writer: Alec Worley. Art: Ben Willsher. Letters: Simon Bowland.
Late 22nd century. Of all the mutants that have operated as Search/Destroy agents, perhaps the most feared is vampire DURHAM RED, who requires blood to survive. Mistrusted by both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation that precedes her, and she often takes on jobs outside of the Galactic Crime Commission...

Thistlebone: The Witchfinder's Apprentice
Writer: T.C. Eglington. Art: Simon Davis.
The cult of THISTLEBONE hangs heavy over the village of Harrowvale. Surrounded by dense, dark woods, many stories have been told about a mysterious and terrifying ancient entity that exists within the trees. Such beliefs have led to Thistlebone being worshipped by crazed occult groups, donning animal masks and sacrificing victims to the woodland deity. Many are the tales that surround it...

Ghosted: Book Two
Writer: Guy Adams. Art: Megan Huang. Letters: Simon Bowland.
Kinshasa, capital city of the Democratic Republic of the Congo, the far future. One of the fastest-growing mega-cities in the world, the metropolis is now a walled city-world, so vast and divorced from the rest of the planet that it's virtually its own realm. Young citizen Benu found herself neurally connected to a soldier fighting an alien war — but upon fleeing the city, she's discovered that war is taking place outside the wall…

Herne & Shuck: Storming the Stone
Writer: David Barnett. Art: Lee Milmore. Colours: Quinton Winter. Letters: Annie Parkhouse.
The UK. Herne is a troubleshooter and hired help for many different magical factions. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be an exorcism or a rescue. Recently, he was tasked with saving young Carys from ritual sacrifice, and has made an enemy of the organisation known as St Michael. Now, they have her again, and Herne must lead a rescue...

Pick up 2000 AD Prog 2500 in print from newsagents and comic book stores via Diamond.
Available in digital from: 2000 AD webshop and apps for iPad, & Android.
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